Update 0.1.2.0
Wizard Duel » Devlog
I’m back with a new update for Wizard Duel. The game should be a lot better now and I’ve cleaned up some sloppy code. Next update might be a little one, but there are more big things in the works.
Wizard Duel Changelog 0.1.2.0
- Added and redesigned particle effects
- Created new default level set, which doesn’t feature some less well designed levels
- Rebalanced Alchmist
- Potion throw delay is now slightly longer, less spammy
- Potion direct hit and splash damage down from 15 to 10, for a total of 20 damage on direct hit
- Toxic fire now lasts a little longer
- Reduced damage of alchemist 3rd skill from 35 to 25, and reduced healing from 30 to 25
- Increased speed boost time on Hexblade
- Decreased cooldown on Warlock’s orbital bolts
- Reworked in-match health & cooldowns UI
- Now displays player numbering
- Heath is now in big fun font
- Cooldown icons are bigger
- Shows player win count
- Maybe fixed bug with infinite controller vibration on death
- Added damage particles when you get hit
- Tweaked player colors
- Added new player color for a total of 9 in total (game still only plays 8 players (maybe))
- Added the ability to change your player color in the class selection screen by pressing the left shoulder button
- Taunting now renders an indicator over your player’s head in case you lost track of them, also renders if left shoulder button was pressed
- Glyphward glyph damage reduced to 25 from 35
- Reduced Psychic 3rd skill cooldown to 30 seconds from 40
- Probably fixed bug causing levels to be repeated over and over again in a match
- Fixed bug where Warmage lightning bolt didn’t quite reach the wall when firing right
- Added two new wizards
- Pyromancer
- First skill throws a bouncing fireball
- Second skill fires a flamethrower
- Third skill creates a bonfire that continuously ejects fireballs
- Shaman
- First skill launches a poisonous dart
- Secpmd skill drops a bear trap to trap other players in place
- Third skill summons exploding squirrels
- Pyromancer
- Added gravestones to mark player deaths
- Added unique end dialouge for if multiple players tie for victory
- Fixed crash for trying to pause on debrief screen
- Slightly increases sorcerer projectile velocity
- Class selector now cycles instead of clamping
- Added new levels:
- Colosseum
- Colosseum inspired level with spectator seating areas and a lava pit in the center
- Trappers’ Twisted Tangle
- Forest themed map filled with nooks, crannies, and bear traps.
- Colosseum
- Decreased projectile speed and damage of sorcerer 2nd skill
- Reduced warlock 3rd skill damage from 65 to 50
- Changed the way the warmage 3rd skill checks for hits and reduced it’s damage from 65 to 45
- Tweaked various projectile attacks to hopefully have fewer issues
- Replaced the trees on Arboreal Ice Field with actual tree tiles.
Files
WizardDuel_Installer_0.1.2.0.exe 59 MB
1 day ago
WizardDuelManual_0.1.2.0.txt 5.4 kB
1 day ago

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